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    [D3D9] Is it recommended to clear unused SetTexture to NULL?

    Hello, Consider you render something with 2 textures: SetTexture(0, <texture_ptr>); SetTexture(1, <texture_ptr>); After you render something with 1 texture: SetTexture(0, <texture_ptr>); Is it recommended to SetTexture(1, NULL)?

    from GameDev.net https://ift.tt/2TN0yco
    Hello, Consider you render something with 2 textures: SetTexture(0, <texture_ptr>); SetTexture(1, <texture_ptr>); After you render something with 1 texture: SetTexture(0, <texture_ptr>); Is it recommended to SetTexture(1, NULL)? https://ift.tt/eA8V8J April 01, 2019 at 02:41PM

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