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    Day 1: Sprite loading

    Using tiled is a lot more fun than a person would think. I have decided to download a free tileset to reduce the time I spent on this(http://bit.ly/2LaBICx) Now I did make some grass tiles as I intended, but making a whole tileset would take a long time, and I wanted to get to the meat and bones of the game. I want to make progress on everything else. The fascinating thing about tiled and tiled2unity is that I can change the maps whenever I want and it will update itself in my project. So when I'm satisfied with how my game is, I can always come back and make my own tiles when the game is done and reimport the maps. What I Accomplished: Created and imported tilemap to unity. created sprite with movement and corresponding moving animation. Problems Encountered: I have so many things to fix. Even though I say I made the character there are many issues. 1.I might have accidentally deleted one of the motions in the animation, so whichever direction the character moves in, they put one foot in front, then normalize, then put the same foot in front instead of the other foot. looks weird 2.My character is very blurry, I believe the solution was to change the filter mode on the character sheet to point. 3. The collisions that I allegedly added to the tilemap don't seem to stop my character. He ends up walking through trees and over the water. Perhaps I didn't hit apply when adding the collider? simple fix. 3.I've noticed that when I move the character there are random lines that appear on the tilemap. One upon a time, long ago I practiced with tiled and encountered the same problem. I believe the solution was something called pixel snap. I just have to find that setting. Goals: Aside from the big fixes with the character and tilemap, For now I want a foundation of "starting the game". I want to create a main menu, with a simple play and quit button. the play button will only load the character in the tilemap. I will make a pause menu that has a resume and menu button. In the future this pause menu will also be the characters stat menu, inventory and so on. Since this is my first time making such a game I cant really say for sure where to go from here. I believe the easiest option with the least amount of strings would be a dialogue system. I want to place an npc in the world, and when my character goes up to them and presses a certain button a dialogue box appears. I want to learn how to do the panning text, when it looks like the npc is typing instead of the text just being there with the dialogue box. Keeping it simple for now.

    from GameDev.net http://bit.ly/31N3gUw
    Using tiled is a lot more fun than a person would think. I have decided to download a free tileset to reduce the time I spent on this(http://bit.ly/2LaBICx) Now I did make some grass tiles as I intended, but making a whole tileset would take a long time, and I wanted to get to the meat and bones of the game. I want to make progress on everything else. The fascinating thing about tiled and tiled2unity is that I can change the maps whenever I want and it will update itself in my project. So when I'm satisfied with how my game is, I can always come back and make my own tiles when the game is done and reimport the maps. What I Accomplished: Created and imported tilemap to unity. created sprite with movement and corresponding moving animation. Problems Encountered: I have so many things to fix. Even though I say I made the character there are many issues. 1.I might have accidentally deleted one of the motions in the animation, so whichever direction the character moves in, they put one foot in front, then normalize, then put the same foot in front instead of the other foot. looks weird 2.My character is very blurry, I believe the solution was to change the filter mode on the character sheet to point. 3. The collisions that I allegedly added to the tilemap don't seem to stop my character. He ends up walking through trees and over the water. Perhaps I didn't hit apply when adding the collider? simple fix. 3.I've noticed that when I move the character there are random lines that appear on the tilemap. One upon a time, long ago I practiced with tiled and encountered the same problem. I believe the solution was something called pixel snap. I just have to find that setting. Goals: Aside from the big fixes with the character and tilemap, For now I want a foundation of "starting the game". I want to create a main menu, with a simple play and quit button. the play button will only load the character in the tilemap. I will make a pause menu that has a resume and menu button. In the future this pause menu will also be the characters stat menu, inventory and so on. Since this is my first time making such a game I cant really say for sure where to go from here. I believe the easiest option with the least amount of strings would be a dialogue system. I want to place an npc in the world, and when my character goes up to them and presses a certain button a dialogue box appears. I want to learn how to do the panning text, when it looks like the npc is typing instead of the text just being there with the dialogue box. Keeping it simple for now. https://ift.tt/eA8V8J June 23, 2019 at 08:35AM

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