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    Prologue

    There are so many random events that had to happen in perfect sequence to get me to this point right now. I have just recently finished my 'first' game as a capstone project. I quote first because it only took two weeks to make, and had the bare minimum of features(menu, mechanics, levels, UI) It took a while for me to commit to working on it because it was my first and any major hurdle would burn me out and cause me to put it off. I came back to it months later, and finally surpassed the first problem I had : creating a menu UI. When I finished that, I was super motivated to continue, and pile drove my way to the end in two weeks. I am proud of all the things I learned and decided that I didn't want to stop. I wanted to make another game to continue to gain experience. I finally had momentum. INSPIRATION my first game was a simple 2D Side-Scroller akin to the original super Mario brothers. The next game I had in mind would be one of the following : 1.Roguelike video game similar to The Binding Of Isaac by Edmund McMillen. 2.Fantasy RPG similar to Final Fantasy 2. I was originally going to make the roguelike game because I had a research tab open about dungeon generation, but that tab turned out to be for an RPG. I took this as a sign to start on the RPG game. I was also in my final week of High School, and my friend also started making a pen and paper-esque game similar to Fire Emblem. Before making anything on Unity I decided to start drafting documents and spreadsheets on the basic mechanics of the game and began watching tutorials on how to make an RPG. I would start with things like character classes, weapon types, and damage types. I would not go too much in depth, these were only surface level ideas. The first thing I truly need to work on is sprite creation. STEP 1: The first theoretical step to making my RPG is the tile map. my first game used the unity tile map tool, but for this game I will be using Tiled and its sister program Tiled2Unity(I already have some experience with it). But before I make the tile map, I need tiles. My previous game has some self made and some free downloaded assets, but I want to make my own assets. I use piskel to make all of my pixel art. My goal by the next entry will be to make a basic palette(grass, road, rocks, trees, house tiles, water) Once I have my basic palette I will begin making a simple map with the proper collisions, and using my character from my capstone project, I will test if the map works.

    from GameDev.net http://bit.ly/2YePmIs
    There are so many random events that had to happen in perfect sequence to get me to this point right now. I have just recently finished my 'first' game as a capstone project. I quote first because it only took two weeks to make, and had the bare minimum of features(menu, mechanics, levels, UI) It took a while for me to commit to working on it because it was my first and any major hurdle would burn me out and cause me to put it off. I came back to it months later, and finally surpassed the first problem I had : creating a menu UI. When I finished that, I was super motivated to continue, and pile drove my way to the end in two weeks. I am proud of all the things I learned and decided that I didn't want to stop. I wanted to make another game to continue to gain experience. I finally had momentum. INSPIRATION my first game was a simple 2D Side-Scroller akin to the original super Mario brothers. The next game I had in mind would be one of the following : 1.Roguelike video game similar to The Binding Of Isaac by Edmund McMillen. 2.Fantasy RPG similar to Final Fantasy 2. I was originally going to make the roguelike game because I had a research tab open about dungeon generation, but that tab turned out to be for an RPG. I took this as a sign to start on the RPG game. I was also in my final week of High School, and my friend also started making a pen and paper-esque game similar to Fire Emblem. Before making anything on Unity I decided to start drafting documents and spreadsheets on the basic mechanics of the game and began watching tutorials on how to make an RPG. I would start with things like character classes, weapon types, and damage types. I would not go too much in depth, these were only surface level ideas. The first thing I truly need to work on is sprite creation. STEP 1: The first theoretical step to making my RPG is the tile map. my first game used the unity tile map tool, but for this game I will be using Tiled and its sister program Tiled2Unity(I already have some experience with it). But before I make the tile map, I need tiles. My previous game has some self made and some free downloaded assets, but I want to make my own assets. I use piskel to make all of my pixel art. My goal by the next entry will be to make a basic palette(grass, road, rocks, trees, house tiles, water) Once I have my basic palette I will begin making a simple map with the proper collisions, and using my character from my capstone project, I will test if the map works. https://ift.tt/eA8V8J June 22, 2019 at 08:33AM

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