Some Tips for New Solo Indie Developers
Creating a game from scratch is enough of a challenge. It becomes even more taxing when you're the sole person responsible for every aspect of that game. Even, this is your first Steam release. Posted on Reddit, u/RichardEast has documented his time developing his first Steam game, Frontline Zed, entirely on their own. In the post, they've compiled five big pieces that they've taken away from being a first-time solo dev and are looking to pass that knowledge around to anybody making their first full release.
from GameDev.net https://ift.tt/2PGSZHu
Creating a game from scratch is enough of a challenge. It becomes even more taxing when you're the sole person responsible for every aspect of that game. Even, this is your first Steam release. Posted on Reddit, u/RichardEast has documented his time developing his first Steam game, Frontline Zed, entirely on their own. In the post, they've compiled five big pieces that they've taken away from being a first-time solo dev and are looking to pass that knowledge around to anybody making their first full release. https://ift.tt/eA8V8J September 04, 2019 at 08:42PM
from GameDev.net https://ift.tt/2PGSZHu
Creating a game from scratch is enough of a challenge. It becomes even more taxing when you're the sole person responsible for every aspect of that game. Even, this is your first Steam release. Posted on Reddit, u/RichardEast has documented his time developing his first Steam game, Frontline Zed, entirely on their own. In the post, they've compiled five big pieces that they've taken away from being a first-time solo dev and are looking to pass that knowledge around to anybody making their first full release. https://ift.tt/eA8V8J September 04, 2019 at 08:42PM
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