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     Neon Tail - Devlog 47

    Vidio Hi, I've added a lot of new things in my project Neon Tail , although most aren't easy to show in a video. So this week's #screenshotsaturday I'll just post a little peek of the mobile main menu, that can be relocated and readjusted with custom camera angles and character's animations. As a quick list of what's been done, I added new NPC animations, added license badges, event unlocks and rewards, Anti Aliasing, Depth of Field and Motion Blur now checks your hardware for default value, NPC relationship changes on job performance, new jobs unlocks on relationship, and as usual, lots of debug. Have a nice week end!

    from GameDev.net https://ift.tt/2HTs0SR
    Vidio Hi, I've added a lot of new things in my project Neon Tail , although most aren't easy to show in a video. So this week's #screenshotsaturday I'll just post a little peek of the mobile main menu, that can be relocated and readjusted with custom camera angles and character's animations. As a quick list of what's been done, I added new NPC animations, added license badges, event unlocks and rewards, Anti Aliasing, Depth of Field and Motion Blur now checks your hardware for default value, NPC relationship changes on job performance, new jobs unlocks on relationship, and as usual, lots of debug. Have a nice week end! https://ift.tt/eA8V8J September 07, 2019 at 12:12PM

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