#ScreenshotSaturday: Let there be light!
Today we'd like to present your our current state of the lighting system: Real time shadows are evaluated by the sun direction and fade out within the created mesh Lightmaps bring dynamic lighting into the sprites A special shader let sprites receive lighting and shadows https://rubikon.dev/ https://ift.tt/31ckjOC https://twitter.com/GameRubikon https://ift.tt/338MpvY
from GameDev.net https://ift.tt/2N11A5E
Today we'd like to present your our current state of the lighting system: Real time shadows are evaluated by the sun direction and fade out within the created mesh Lightmaps bring dynamic lighting into the sprites A special shader let sprites receive lighting and shadows https://rubikon.dev/ https://ift.tt/31ckjOC https://twitter.com/GameRubikon https://ift.tt/338MpvY https://ift.tt/eA8V8J September 07, 2019 at 12:19PM
from GameDev.net https://ift.tt/2N11A5E
Today we'd like to present your our current state of the lighting system: Real time shadows are evaluated by the sun direction and fade out within the created mesh Lightmaps bring dynamic lighting into the sprites A special shader let sprites receive lighting and shadows https://rubikon.dev/ https://ift.tt/31ckjOC https://twitter.com/GameRubikon https://ift.tt/338MpvY https://ift.tt/eA8V8J September 07, 2019 at 12:19PM
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